Monday, June 13, 2016
A simple creative mechanic
For some people, a pencil is all they need to create something amazing. For others, the blank page can be discouraging. It is not an invitation to create, rather a reminder you may not be a creative person after all.
I see voxels as a creative medium far superior in terms of simplicity to anything that came before. They are closer to working with physical matter, your mind just gets what you need to do. If done right, they can be as simple and intuitive as using a pencil on paper. But again, pencils can be quite daunting.
I keep asking myself if there is a way around this. We all like to feel creative. Is there a framework where technology can help? Dumbing the medium down to large boxes to level the playing field worked for Minecraft, but this giving both Shakespeare and the village idiot a total vocabulary of five words. They may have a good time just do not expect Julius Cesar.
What if you are not asked to create something entirely new after all? Drawing with a pencil is not the only way you can feel good about your creative self. Remember coloring books. They remove all the stress in the creative act, but you still feel you are creating something.
Here is the equivalent of a coloring book using voxels:
If you are a Landmark builder you will know exactly what is going on. The shapes are already there, they are just filled with air. A paint tool converts the user brushstrokes into visible matter by applying the user's material of choice.
I see games in the future exploiting this mechanic. My five-year-old kids had a lot of fun filling up the different shapes I set up for them. A game could make building rich objects and structures very accessible and stress-free by just hinting where things could be built, and leaving enough for the player to discover and decide on their own.